RideSMP

v.1.0.2
Individual Custom Cars & Bikes for SA-MP 0.3.DL

Apply custom DFF/TXD models to specific SA-MP vehicles using their plate, without globally replacing every vehicle that shares the same GTA model.

↓—downloads
GTA SA 1.0 US · SA-MP 0.3.DL R1 · x86

Plate-Keyed Models

Target one specific vehicle by plate instead of replacing a GTA model globally.

Client-Side Only

Your RideSMP models remain local to your own GTA:SA client.

Native Vehicle Behavior

F/G entry, re-entry and native H/drive-by behavior are preserved.

Separate Car & Bike Systems

Cars/SUVs and motorcycles/BMX use isolated internal mapping and runtime paths.

What RideSMP gives you

Custom rides without global replacements.

RideSMP v1.0.2 keeps automobile and bike behavior native while applying the custom geometry you actually want to see.

Two Dedicated Model Folders

Cars and SUVs load from custom_vehicles; motorcycles and BMX load from custom_bikes.

Stable Automobile Path

Custom cars retain RideSMP's seat, target and model-switching behavior while SA-MP identity remains intact.

Custom Bike Geometry

Bike wheel, fork and suspension geometry is derived from the custom bike while native lean, steering and wheel spin stay active.

Production Command Set

Reload cars or bikes independently, inspect recognized models, restore stock visuals and manage models in-game.